Posts

Showing posts from November, 2023

Roblox Studio Island of Move (Day 3)

Image
  On Roblox studio today, I used the built in animation editor to create a simple victory cheer animation! This animation is meant to play whenever something good happens in a game, such as killing an enemy or finding a secret. The second thing I learned how to do was how to put the animation into the game using scripts. The first script I made was a local script in Starter character scripts. The script in there detects when the player touches a specific block that I placed on the map. The second script I made was a module script in replicated storage. This script links up to the local script that I created. When the local script detects when I touched the block, the module script activates and plays the animation I created for the player. In tomorrows class, I'm going to move onto the next tutorial game; Galactic speedway. 

Roblox Studio Mansion Of Wonder (Day 2)

Image
  On day 2, I finished the Mansion of Wonder tutorial. On this day, I created a particle burst effect that played when a player completes a task during the tutorial. By changing the settings, you can change how the particle effect looks and make it so the burst will scatter randomly; never being the same. I also copy & pasted the code from the tutorial into the server script service and the starter character scripts. The difference between the two is that scripts in starter character scripts will apply to the character the player uses, that being their Roblox avatar, or even a custom one for the game. Scripts in server script service apply to the game and the environment. If you wanted say a tree to disappear when the player touches it, then that script would go inside the server script service. 

Roblox Studio Mansion of Wonder (Day 1)

Image
  Today in computers class we started using Roblox Studio, which is a lua based coding software used to create games for the popular website Roblox. I've used Roblox Studio a few times over the years, but never got too deep into coding. On this day, I added some attachments to the starting character in the tutorial, which shows up as a set of moving arrows to show new players where to go. Some unique things I did we're changing the properties of the arrows (Speed, Colour and Lighting.) In the next few days, I will add more to the game.